| 16 May 2024 |
K900 | In reply to @atemu12:matrix.org Like, all Nvidia GPUs of the past couple of years I'm not really counting NVK because NVK is still very experimental | 10:25:20 |
Tumble | Is not using steam vr better than using steam vr? | 11:51:18 |
matthewcroughan | In terms of performance due to the inability of the FHS Env to get the realtime capabilities, yes | 11:51:44 |
matthewcroughan | Unless you're using amdgpu and can patch the kernel driver sources to fix that problem | 11:52:00 |
Tumble | In reply to @matthewcroughan:defenestrate.it In terms of performance due to the inability of the FHS Env to get the realtime capabilities, yes Does hl:alyx work without steamvr? | 11:52:12 |
matthewcroughan | unsure | 11:52:15 |
Tumble | I just have a list of valve games I've been going though late last year and I'm up to alyx | 11:53:03 |
Tumble | Does the mondeo as a systemd service mean I just run game and vr headset should activate or soemthing? | 11:54:10 |
matthewcroughan | monado is unrelated to steamvr, there's a lot of complication going on there | 11:54:31 |
matthewcroughan | there does seem to be a plugin to make steamvr work with monado though https://monado.freedesktop.org/steamvr.html | 11:54:56 |
matthewcroughan | there is also programs.alvr | 11:55:05 |
matthewcroughan | alvr is something I've gotten working, but monado might present new integration challenges, unsure if it works at all | 11:55:28 |
matthewcroughan | though I've used monado with stardustxr quite successfully | 11:55:37 |
Atemu | In reply to @k900:0upti.me I'm not really counting NVK because NVK is still very experimental Sure but it'll be the way forward for Nvidia and I don't think it'll take that long anymore for it to basically be on par with the proprietary driver; modulo minor performance differences | 13:51:17 |
Atemu | I could see us enable, use and recommend NVK for 24.11 | 13:51:44 |
Atemu | Tumble: If your headset is supported (SteamVR lighthouse tracking), you can just about get it to play OpenVR games | 13:53:46 |
Atemu | Unsure what the status is on HL:A, you'd have to research whether opencomposite works with it | 13:54:20 |
Atemu | Now that I think about it, I scoured their source a while back and I think I saw some HL:A specific hacks | 13:55:08 |
| crunch joined the room. | 14:41:41 |
Tumble | In reply to @atemu12:matrix.org Tumble: If your headset is supported (SteamVR lighthouse tracking), you can just about get it to play OpenVR games i have the first htc vive (not pro) and i have the index controllers | 16:16:54 |
| real_z2 left the room. | 16:20:08 |
Atemu | Tumble: In that case it's at least worth trying | 17:18:27 |
Atemu | Don't expect it to replace SteamVR as your "daily driver" but it should at least work somewhat | 17:18:51 |
Tumble | what if i distro hop briefly just to play half life alyx story line | 21:58:54 |
| 17 May 2024 |
woobilicious | Is there any reason why we don't just install steam-hardware's udev rules by default? it seems that steam needs these rules to detect hotplugged devices, not just for steam specific hardware. | 06:47:22 |
K900 | What devices though? | 06:48:44 |
K900 | It should only need those for controllers | 06:48:49 |
woobilicious | Yeah, the documentation makes me think I only needed it for the Steam Controller and Steam VR, but there's rules there for about 30 different controllers, PS4, Switch, Nvidia Shield etc. | 06:50:52 |
woobilicious | No rules for Xbox...so I might need to further investigate why it's not hotplug detecting my xbox 360 controller. | 06:52:34 |
woobilicious | Or it'll start working randomly. | 06:56:39 |