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22 Mar 2025
@codebam:fedora.imSean let me double check though 01:52:57
@olivia:computer.surgeryoliviaI thought the gpu dropping wasn't happening anymore, and the only visible problem is lower fps and input delay?01:53:18
@olivia:computer.surgeryolivia* I thought the gpu dropping wasn't happening anymore (after removing the overclocking), and the only visible problem is lower fps and input delay?01:53:32
@codebam:fedora.imSean well I guess it’s not dropping. that’s just what it looks like 01:53:41
@codebam:fedora.imSean no like it’s stuttering to 2 FPS for 1/2 second every 3 seconds 01:54:10
@olivia:computer.surgeryolivia the reason to check whether the seh/libunwind messages occur elsewhere is that if they do occur elsewhere with similar frequency, then it's evidence against the hypothesis that they are related to the visible fps/stuttering problems, which occur only in this one place 01:54:36
@codebam:fedora.imSean okay right 01:55:02
@olivia:computer.surgeryoliviabut if they don't, then it points to them being reltaed01:55:05
@olivia:computer.surgeryolivia* but if they don't, then it points to them being related01:55:07
@codebam:fedora.imSean well the stutters correlated with the logs that were in the middle of the semaphore warnings  01:55:39
@codebam:fedora.imSean yeah other areas are fine 01:56:47
@olivia:computer.surgeryolivia oh... that's potentially significant 01:57:00
@olivia:computer.surgeryoliviathe "PSO compatibility hash mismatch." logs, or the ones about allocations?01:57:32
@olivia:computer.surgeryoliviathe hash mismatch ones probably trigger shader recompilation, so it would make sense if those caused stuttering01:58:12
@codebam:fedora.imSean I think the hash mismatch. it was kind of hard to tell because the entire graphics stack stuttered 01:58:25
@codebam:fedora.imSean oh maybe yeah 01:58:53
@olivia:computer.surgeryoliviaif that's the case, it puts it back into being a likely graphics problem, but unfortunately not an easily solvable one01:59:52
@codebam:fedora.imSeanoh okay02:00:42
@olivia:computer.surgeryolivialemme look at vkd3d-proton for a bit to confirm02:01:48
@codebam:fedora.imSeanif you want something that will crash in the same way. the monster hunter wilds benchmark crashes in the final scene like this02:02:58
@olivia:computer.surgeryoliviaI can possibly try that02:03:21
@olivia:computer.surgeryoliviaI don't have any amd hardware to test with though lol02:03:27
@olivia:computer.surgeryoliviabut possible it is reproducible elsewhere02:03:35
@codebam:fedora.imSeanoh okay, maybe not worth your time then02:03:41
@codebam:fedora.imSeanbut yeah02:03:43
@olivia:computer.surgeryolivia
    /* Verify the expected PSO state that was used. This must match, or we have to fail compilation as per API spec. */
    if (compat->state_desc_compat_hash != pso_compat->compat.state_desc_compat_hash)
    {
        if (vkd3d_config_flags & VKD3D_CONFIG_FLAG_PIPELINE_LIBRARY_LOG)
            INFO("PSO compatibility hash mismatch.\n");
        else
            WARN("PSO compatibility hash mismatch.\n");
        return E_INVALIDARG;
    }

oh lol, this is not what I was expecting
02:04:10
@codebam:fedora.imSeanoh so they're just not to spec?02:04:38
@codebam:fedora.imSeanand so the driver fails like it should02:04:46
@olivia:computer.surgeryolivia yeah, I'm wondering if this is possibly an application problem 02:05:11
@olivia:computer.surgeryoliviaI don't know d3d very well at all02:05:20

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