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13 Jun 2024
@tumble1999:matrix.orgTumble
In reply to @atemu12:matrix.org
You should be able to make it run your game via opencomposite-helper %command%
Is that better than
env PRESSURE_VESSEL_FILESYSTEMS_RW=$XDG_RUNTIME_DIR/monado_comp_ipc %command%
00:27:02
@atemu12:matrix.orgAtemuIt does that for you00:27:11
@atemu12:matrix.orgAtemuEverything00:27:19
@atemu12:matrix.orgAtemuNo need to muck with vrpaths00:27:34
@tumble1999:matrix.orgTumbleWill I have to do that for every game or can I add it to the steam desktop entry?00:28:59
@atemu12:matrix.orgAtemuig you could also wrap steam with it00:29:22
@tumble1999:matrix.orgTumbleAlso is it better on x11 or wayland?00:31:32
@atemu12:matrix.orgAtemuBoth should work00:41:34
@atemu12:matrix.orgAtemuThough when I tried wayland a while back again, it didn't00:41:51
@atemu12:matrix.orgAtemuIt used to though00:41:54
@tumble1999:matrix.orgTumble

Ok so the lab and neon wall work
But no head tracking


Also I have been able to to that git clone steps for the hand tracking by doing


xdg.dataFile."monado/hand-tracking-models".source = pkgs.fetchFromGitLab {
    domain = "gitlab.freedesktop.org";
    owner = "monado";
    repo = "utilities/hand-tracking-models";
    rev = "master";
    hash = "sha256-x/X4HyyHdQUxn3CdMbWj5cfLvV7UyQe1D01H93UCk+M=";
};
01:16:54
@tumble1999:matrix.orgTumble *

Ok so the lab and neon wall work
But no head or hand tracking


Also I have been able to to that git clone steps for the hand tracking by doing


xdg.dataFile."monado/hand-tracking-models".source = pkgs.fetchFromGitLab {
    domain = "gitlab.freedesktop.org";
    owner = "monado";
    repo = "utilities/hand-tracking-models";
    rev = "master";
    hash = "sha256-x/X4HyyHdQUxn3CdMbWj5cfLvV7UyQe1D01H93UCk+M=";
};
01:17:23
@tumble1999:matrix.orgTumbleThe head seems to sway around a bit for some reeason01:17:46
@tumble1999:matrix.orgTumble My stuff:
Hmd: og vive
Lighthouses: the ones that came with the og vive
Controllers: index controllers though I do have vive wands
01:18:56
@tumble1999:matrix.orgTumbleOh OK restart8ng the service f8xed stuff01:26:57
@tumble1999:matrix.orgTumbleOk cool so alyx works01:31:32
@tumble1999:matrix.orgTumbleBeat saber just instantly crashes for some reason01:31:55
@tumble1999:matrix.orgTumble
In reply to @tumble1999:matrix.org
Ok cool so alyx works
Also my save from 2 years ago when I was on windows came back and I forgot how scary the game is for me
01:32:48
@tumble1999:matrix.orgTumbleAlso something else01:32:52
@tumble1999:matrix.orgTumbleI think the weird light bleed I've had on the edge of my vision I've always had in limux vr isn't there01:33:17
@tumble1999:matrix.orgTumble But there are hints that maybe it doesn't know about room size but not too much
Alyx loading screens arent very good
But menu and ingame is good
01:34:18
@tumble1999:matrix.orgTumbleOk im going to sleep now its 2am01:34:27
@tumble1999:matrix.orgTumbleThe lab maybe knows my room setup01:36:21
@atemu12:matrix.orgAtemuYou can make libsurvive take your room setup/tracking info from SteamVR01:43:21
@atemu12:matrix.orgAtemuIt has a flag01:43:25
@atemu12:matrix.orgAtemuAnd there was a really useful guide on that somewhere that I haven't found again01:43:44
@tumble1999:matrix.orgTumble
In reply to @atemu12:matrix.org
You can make libsurvive take your room setup/tracking info from SteamVR
So it doesn't already?
01:44:36
@atemu12:matrix.orgAtemuNot by default01:44:47
@tumble1999:matrix.orgTumbleWhy have I not had my head on ground level then?01:44:53
@atemu12:matrix.orgAtemuIt attempts to build its own tracking info01:44:54

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