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NixOS Gaming

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12 Jun 2024
@k900:0upti.meK900With non-experimental NVK21:08:20
@k900:0upti.meK900And probably other things you may care about21:08:28
@atemu12:matrix.orgAtemu
In reply to @tumble1999:matrix.org
After running random stuff in my library like beatsaber alyx and the lab
Launching https://store.steampowered.com/app/787650/Neonwall/ got a static 3d room rendering in the headset
(No head rotation detection)
The Lab and Alyx use OpenVR; which OpenVR driver are you using? Monado only speaks OpenXR.
21:09:44
@atemu12:matrix.orgAtemuDoes NeonWall use OpenXR?21:10:08
13 Jun 2024
@tumble1999:matrix.orgTumble
In reply to @atemu12:matrix.org
The Lab and Alyx use OpenVR; which OpenVR driver are you using? Monado only speaks OpenXR.
I dont know
00:14:06
@tumble1999:matrix.orgTumbleI'm just sort of trying anything until games I want to play work00:14:21
@tumble1999:matrix.orgTumble on steam vr is broken at the moment and says "can I use a super user" and then errors and stops
Steam vr has worked on this nixos machine before, but I havnt really been making notes about what was what when what happened
00:16:08
@atemu12:matrix.orgAtemuCheck the logs00:16:26
@atemu12:matrix.orgAtemuThe superuser thingy is inconsequential00:16:49
@atemu12:matrix.orgAtemuRunning its command won't do anything but it'll get rid of the message00:17:17
@atemu12:matrix.orgAtemuAs for Monado: You need OpenComposite to run OpenVR apps00:19:23
@atemu12:matrix.orgAtemuThere's a little helper in nixpkgs even00:19:33
@atemu12:matrix.orgAtemu You should be able to make it run your game via opencomposite-helper %command% 00:20:19
@tumble1999:matrix.orgTumble Open composite thing got me to add this stuff
https://git.disroot.org/tumble/linux-config/src/branch/nixos/modules/home/gaming/vr.nix
00:25:33
@tumble1999:matrix.orgTumblehttps://wiki.nixos.org/wiki/VR00:26:29
@tumble1999:matrix.orgTumble
In reply to @atemu12:matrix.org
You should be able to make it run your game via opencomposite-helper %command%
Is that better than
env PRESSURE_VESSEL_FILESYSTEMS_RW=$XDG_RUNTIME_DIR/monado_comp_ipc %command%
00:27:02
@atemu12:matrix.orgAtemuIt does that for you00:27:11
@atemu12:matrix.orgAtemuEverything00:27:19
@atemu12:matrix.orgAtemuNo need to muck with vrpaths00:27:34
@tumble1999:matrix.orgTumbleWill I have to do that for every game or can I add it to the steam desktop entry?00:28:59
@atemu12:matrix.orgAtemuig you could also wrap steam with it00:29:22
@tumble1999:matrix.orgTumbleAlso is it better on x11 or wayland?00:31:32
@atemu12:matrix.orgAtemuBoth should work00:41:34
@atemu12:matrix.orgAtemuThough when I tried wayland a while back again, it didn't00:41:51
@atemu12:matrix.orgAtemuIt used to though00:41:54
@tumble1999:matrix.orgTumble

Ok so the lab and neon wall work
But no head tracking


Also I have been able to to that git clone steps for the hand tracking by doing


xdg.dataFile."monado/hand-tracking-models".source = pkgs.fetchFromGitLab {
    domain = "gitlab.freedesktop.org";
    owner = "monado";
    repo = "utilities/hand-tracking-models";
    rev = "master";
    hash = "sha256-x/X4HyyHdQUxn3CdMbWj5cfLvV7UyQe1D01H93UCk+M=";
};
01:16:54
@tumble1999:matrix.orgTumble *

Ok so the lab and neon wall work
But no head or hand tracking


Also I have been able to to that git clone steps for the hand tracking by doing


xdg.dataFile."monado/hand-tracking-models".source = pkgs.fetchFromGitLab {
    domain = "gitlab.freedesktop.org";
    owner = "monado";
    repo = "utilities/hand-tracking-models";
    rev = "master";
    hash = "sha256-x/X4HyyHdQUxn3CdMbWj5cfLvV7UyQe1D01H93UCk+M=";
};
01:17:23
@tumble1999:matrix.orgTumbleThe head seems to sway around a bit for some reeason01:17:46
@tumble1999:matrix.orgTumble My stuff:
Hmd: og vive
Lighthouses: the ones that came with the og vive
Controllers: index controllers though I do have vive wands
01:18:56
@tumble1999:matrix.orgTumbleOh OK restart8ng the service f8xed stuff01:26:57

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