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20 Jun 2026
@miraiy:matrix.orgMiraiy Is there any way to declare game mods on Nix, or is that way outside the scope? I'm trying to install mods for Bomb Rush Cyberfunk. 11:59:56
@k900:0upti.meK900 I mean conceptually you can probably set up some glue to install the right things 12:16:21
21 Jun 2026
@atemu12:matrix.orgAtemu

Delay in which movement/inputs? As mentioned, head rotation will be fine regardless of FPS or latencies because rotational warping is capable of compensating for any delay – even infinite.

Translational movement and any controller movement are the critical parts. If you barely move laterally due to sliding in-game movent, it wouldn't be apparent.

05:34:59
@eyjhb:eyjhb.dkeyJhb
In reply to @atemu12:matrix.org

Delay in which movement/inputs? As mentioned, head rotation will be fine regardless of FPS or latencies because rotational warping is capable of compensating for any delay – even infinite.

Translational movement and any controller movement are the critical parts. If you barely move laterally due to sliding in-game movent, it wouldn't be apparent.

I didn't have any noticeable issues playing HL:A at least, not regarding the input as well. Do you have any games in mind?
08:55:05
@eyjhb:eyjhb.dkeyJhbOh, also not really any issues in beat saber. But if i can use this as an excuse for being bad at it, then I'm fine with it :p08:55:48
@magic_rb:matrix.redalder.orgmagic_rbanyone know if i can get steam input working without going through steam non-steam games? id assume not, but still worth asking09:48:24
@k900:0upti.meK900 Well there's a kernel driver for the OG controller 09:48:48
@k900:0upti.meK900And SDL supports both models natively09:49:00
@k900:0upti.meK900So anything that uses SDL will just pick it up09:49:05
@magic_rb:matrix.redalder.orgmagic_rbsure but that just makes the controller working as a controller09:49:06
@magic_rb:matrix.redalder.orgmagic_rbthat's not what id classify as steam input09:49:13
@k900:0upti.meK900 If you want fancier mapping, there's definitely tools out there that aren't Steam 09:49:22
@k900:0upti.meK900 But it's the same idea 09:49:39
@atemu12:matrix.orgAtemuLast time I looked into this, these tools were really quite lackluster13:36:41
@atemu12:matrix.orgAtemuI heard there's a project that can interpret SteamVR controller bindings; I would not be surprised if that was just steaminput too13:37:59
@magic_rb:matrix.redalder.orgmagic_rbInputPlumber looks to be something like i would want, not sure if it support steam input files14:13:23
@upfouragoodtime:matrix.orgGabriel Eaker joined the room.19:20:17
23 Jun 2026
@ckjos1022-in-the-matrix:matrix.orgMistamatrix505 joined the room.00:04:17
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@simplymao:matrix.orgEnok Larsson joined the room.09:58:52
24 Jun 2026
@makuru:catgirl.cloudMakuru Whats wrong with gamescope?
/bin/sh: line 1: gamescope: command not found
17:47:01
@makuru:catgirl.cloudMakuru
where gamescope
/nix/store/71d1mqa318yqsfq1wmyp6x5iaz6pix0c-gamescope-3.16.24/bin/gamescope
/run/current-system/sw/bin/gamescope
17:48:52
@skiltz:matrix.orgSkiltZ joined the room.18:38:00
@marienz:matrix.orgmarienz

Normal steam client or beta or SteamRT3 steam client?

I noticed steam (possibly SteamRT3 only?) started running games with $PATH cleaned up (ran into a similar error with my own custom wrapper). I added my wrapper to the steam FHSenv to get around it but don't recall if there's a nice way of doing that. Didn't realize gamescope wasn't in there already.

I'll file a bug this evening (not at my computer right now).

23:31:11
25 Jun 2026
@makuru:catgirl.cloudMakuru SteamRT3 02:27:19
@makuru:catgirl.cloudMakuru Did this also fix the problem with gamemode? 02:28:18
@marienz:matrix.orgmarienzIt'll affect anything not included in the steam FHSenv. Workaround would be to specify the full path (I think /run/current-system/sw/bin is still available inside the container, just not on $PATH)02:56:47
3 Apr 2024
@evils:nixos.devevils joined the room.22:53:45
@mtnash:matrix.fawkes.iomtnash joined the room.23:13:37
4 Apr 2024
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