| 20 Jun 2026 |
Miraiy | Is there any way to declare game mods on Nix, or is that way outside the scope? I'm trying to install mods for Bomb Rush Cyberfunk. | 11:59:56 |
K900 | I mean conceptually you can probably set up some glue to install the right things | 12:16:21 |
| 21 Jun 2026 |
Atemu | Delay in which movement/inputs? As mentioned, head rotation will be fine regardless of FPS or latencies because rotational warping is capable of compensating for any delay – even infinite.
Translational movement and any controller movement are the critical parts. If you barely move laterally due to sliding in-game movent, it wouldn't be apparent.
| 05:34:59 |
eyJhb | In reply to @atemu12:matrix.org
Delay in which movement/inputs? As mentioned, head rotation will be fine regardless of FPS or latencies because rotational warping is capable of compensating for any delay – even infinite.
Translational movement and any controller movement are the critical parts. If you barely move laterally due to sliding in-game movent, it wouldn't be apparent.
I didn't have any noticeable issues playing HL:A at least, not regarding the input as well. Do you have any games in mind? | 08:55:05 |
eyJhb | Oh, also not really any issues in beat saber. But if i can use this as an excuse for being bad at it, then I'm fine with it :p | 08:55:48 |
magic_rb | anyone know if i can get steam input working without going through steam non-steam games? id assume not, but still worth asking | 09:48:24 |
K900 | Well there's a kernel driver for the OG controller | 09:48:48 |
K900 | And SDL supports both models natively | 09:49:00 |
K900 | So anything that uses SDL will just pick it up | 09:49:05 |
magic_rb | sure but that just makes the controller working as a controller | 09:49:06 |
magic_rb | that's not what id classify as steam input | 09:49:13 |
K900 | If you want fancier mapping, there's definitely tools out there that aren't Steam | 09:49:22 |
K900 | But it's the same idea | 09:49:39 |
Atemu | Last time I looked into this, these tools were really quite lackluster | 13:36:41 |
Atemu | I heard there's a project that can interpret SteamVR controller bindings; I would not be surprised if that was just steaminput too | 13:37:59 |
magic_rb | InputPlumber looks to be something like i would want, not sure if it support steam input files | 14:13:23 |
| Gabriel Eaker joined the room. | 19:20:17 |
| 23 Jun 2026 |
| Mistamatrix505 joined the room. | 00:04:17 |
| User joined the room. | 07:07:26 |
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| 24 Jun 2026 |
Makuru | Whats wrong with gamescope?
/bin/sh: line 1: gamescope: command not found | 17:47:01 |
Makuru | where gamescope
/nix/store/71d1mqa318yqsfq1wmyp6x5iaz6pix0c-gamescope-3.16.24/bin/gamescope
/run/current-system/sw/bin/gamescope
| 17:48:52 |
| SkiltZ joined the room. | 18:38:00 |
marienz | Normal steam client or beta or SteamRT3 steam client? I noticed steam (possibly SteamRT3 only?) started running games with $PATH cleaned up (ran into a similar error with my own custom wrapper). I added my wrapper to the steam FHSenv to get around it but don't recall if there's a nice way of doing that. Didn't realize gamescope wasn't in there already. I'll file a bug this evening (not at my computer right now). | 23:31:11 |
| 25 Jun 2026 |
Makuru | SteamRT3 | 02:27:19 |
Makuru | Did this also fix the problem with gamemode? | 02:28:18 |
marienz | It'll affect anything not included in the steam FHSenv. Workaround would be to specify the full path (I think /run/current-system/sw/bin is still available inside the container, just not on $PATH) | 02:56:47 |
| 3 Apr 2024 |
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| 4 Apr 2024 |
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