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Lix Development

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(Technical) development of Lix, the package manager, a Nix implementation. Please be mindful of ongoing technical conversations in this channel.134 Servers

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2 Oct 2025
@helle:tacobelllabs.nethelle (just a stray cat girl)making meson aware of not just the latest change but also the latest update of the file via git as git sets the last change date to be the same as the repo, but if you did a build since that last change the output files are newer and there is no build system that properly handles this for incremental builds huh 07:34:10
@qyriad:katesiria.orgQyriad isn't there a git config setting to update mtime? 07:36:40
@helle:tacobelllabs.nethelle (just a stray cat girl)yeah, though I tend to like having mtime be the actual last change time on the repo, but it is a work around07:37:57
@helle:tacobelllabs.nethelle (just a stray cat girl)(aware that this information may be desync'ed anyway)08:03:32
@guipsp:matrix.orgGuilherme Espada joined the room.18:19:30
3 Oct 2025
@oli:floof.company-> @oli:catgirl.cloud changed their display name from olivia floof company edition [she/it] 🏳️‍⚧️ to -> @oli:catgirl.cloud.09:33:58
@wtvb:matrix.orgulucs changed their display name from wtvb to ulucs.15:05:21
@delroth:delroth.netdelrothlinked to the recent gerrit outage / mild data loss: we're going to migrate gerrit.lix.systems to a new host on Tuesday 2025-10-07. Maintenance window is currently from 17:00 to 20:00 CEST, expect downtime during this period (hopefully we won't need the whole 3h). The host will also be relocated from the US to Western Europe. IP addresses will change but I expect to be able to keep the SSH key, so this should be fairly transparent. We'll re-announce a bit before the maintenance window, at the beginning of the maintenance window, and when the migration ends.21:56:04
5 Oct 2025
@piegames:flausch.socialpiegameshttps://buildkite.com/lix-project/lix/builds/4982/steps/canvas?jid=0199b4f9-45b7-4be9-bf12-d510cc946935 pipeline job running for 3.5h, dis normal?18:52:00
@piegames:flausch.socialpiegamesGrr, Darwin CI seems to be down again18:53:10
@raitobezarius:matrix.orgraitobezariusI don't think it's down18:55:20
@raitobezarius:matrix.orgraitobezariusWe have been just hammering it18:55:23
@raitobezarius:matrix.orgraitobezariusimage.png
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18:56:02
@raitobezarius:matrix.orgraitobezariusWe just don't have enough Darwin capacity on our peaks contribution periods18:56:18
@raitobezarius:matrix.orgraitobezariusI'm planning to connect something like 4 more jobs or slightly more18:56:26
@raitobezarius:matrix.orgraitobezariusBut it won't give us 3.5hr/3 peaks18:56:47
@raitobezarius:matrix.orgraitobezariusIf we had a way to make certain Darwin tests which are extremely slow faster, we could cut18:57:02
@piegames:flausch.socialpiegamescan we make Darwin tests non-blocking for merge maybe? :)19:34:52
@piegames:flausch.socialpiegameshow many Darwin-specific tests do we have?19:35:24
@raitobezarius:matrix.orgraitobezariusunit tests mostly?19:36:16
@raitobezarius:matrix.orgraitobezariuswe don't have any integration tests for darwin19:36:27
@raitobezarius:matrix.orgraitobezariusnot a big fan of not making them blocker for merge19:36:38
@raitobezarius:matrix.orgraitobezariusbut happy to drop for example nej19:36:44
@raitobezarius:matrix.orgraitobezarius* but happy to drop for example nej tests19:36:46
@raitobezarius:matrix.orgraitobezariuswhich are notoriously slow19:36:49
@piegames:flausch.socialpiegamesI think we should primarily be smarter about our scheduling19:40:20
@piegames:flausch.socialpiegamesstuff like making round-robin across chains, build first and last commit first, skip all in-between on failure of both19:41:19
@raitobezarius:matrix.orgraitobezariusbesadii can be extended to support this scheduling19:53:30
@raitobezarius:matrix.orgraitobezariusit contains hooks for result reporting and starting up builds19:53:54
@raitobezarius:matrix.orgraitobezariusso it can delay to wait for a chain upload rather than firing up CI jobs immediately19:54:03

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