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Nixpkgs Architecture Team

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11 Jun 2023
@syphoxy:matrix.org@syphoxy:matrix.orgum. I don't follow.10:32:44
@piegames:matrix.org@piegames:matrix.orgBoth of these have been discussed individually and been rejected for various reasons. And combining them gives you the worst of both IMO10:33:26
@syphoxy:matrix.org@syphoxy:matrix.orgisn't the prevailing solution that we want pkgs/AA/BB/..?10:34:11
@piegames:matrix.org@piegames:matrix.orgno10:34:25
@piegames:matrix.org@piegames:matrix.org

Basically the implicit constraints for the design space I've gathered so far from previous discussions are:

  • No insanely huge folders (also no single flat folder)
  • Works with short package names without too much complexity
  • No special casing
  • No mixing with "classic" structures
10:36:32
@syphoxy:matrix.org@syphoxy:matrix.orgpersonally, I agree with those though I'm fairly certain the first is infeasible without introducing categories .. which apparently people are unhappy about.10:39:40
@piegames:matrix.org@piegames:matrix.org
In reply to @syphoxy:matrix.org
personally, I agree with those though I'm fairly certain the first is infeasible without introducing categories .. which apparently people are unhappy about.
Depends on the definition of huge. With the current proposal, we'll be under 1000 for most entries, same for the root level, and a bit over for li. See this thread also https://github.com/NixOS/rfcs/pull/140#discussion_r1212309795
10:40:57

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