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19 Jul 2025
@mrdev023:matrix.orgmrdev023Hi everyone, I want continue this package https://github.com/NixOS/nixpkgs/pull/170443 but i newbie about FHS management. Here https://github.com/mrdev023/nixpkgs/commit/f4fc41b9498c455b5ebc3a50163f29b38a27acf4#diff-091e9b8c02fccb9fc7059db6a16c5f22a00e88427b29749bd917bdeadc785ac3R10 i got this error error: path '/nix/store/h8ya86bfricd2vkm2mr7gfbyig0yf727-source/pkgs/build-support/build-fhs-userenv/chrootenv' does not exist What's the recommended solution to replace this ? I'll try this https://github.com/mrdev023/nixpkgs/commit/bddb3f004f2a4539b73c8266a84b6854da351705 for now Also, https://github.com/mrdev023/nixpkgs/blob/add-unreal-engine-5/pkgs/games/ue5/unwrapped.nix#L21 use deprecated .nix file. I want move to https://github.com/NixOS/nixpkgs/blob/master/doc/languages-frameworks/dotnet.section.md But, it explains how build dotnet module, but i need to restore "dotnet packages" before run Setup.sh and Build.sh" because it's not only a Dotnet module but a C++ project 11:46:39
@k900:0upti.meK900Honestly at this point it'll be easier to just scrap the whole thing11:47:40
@k900:0upti.meK900And start from scratch11:47:43
@k900:0upti.meK9002022 era fhsenvs will not translate well11:47:51
@k900:0upti.meK900And ideally we wouldn't need a fhsenv at all, since the software is source available11:48:57
@mrdev023:matrix.orgmrdev023Yes i know ^^ i replace all codes step by step. Currently, i don't know how configure dotnet environments to build C++ / Dotnet codes I start from scratch In local11:51:07
@mrdev023:matrix.orgmrdev023Dotnet it's only used to configure C++ module. 11:52:55
@woobilicious:matrix.orgwoobiliciousConsidering Sweeny has been openly hostile to Linux, and forces you to use the Windows only epic store launcher to use UE, I wouldn't be surprised if there's no expectation outside of using WSL to build linux binaries, I tried building an old UE game and could never get it working.11:57:02
@k900:0upti.meK900 They do have Linux support for the editor 11:58:33
@woobilicious:matrix.orgwoobiliciousYeah I know, getting it compiled and working is a massive PITA in my experience, especially when it tries to download crap from the internet with dead URLs lol.12:01:16
@mrdev023:matrix.orgmrdev023How wait. We have a official Linux build now12:03:10
@woobilicious:matrix.orgwoobiliciousmy current Unreal checkout is 86GB lol...How the fuck is it larger then Windows.12:03:35
@mrdev023:matrix.orgmrdev023https://www.unrealengine.com/fr/linux12:04:45
@woobilicious:matrix.orgwoobiliciousOh I see they started releasing actual linux builds about 6 months ago12:06:37
@woobilicious:matrix.orgwoobiliciousoh no that list keeps going back in time...great UI epic...good luck finding UE3 or 4 lol12:07:47
@woobilicious:matrix.orgwoobilicious mrdev023: but yeah you probably just want the mono package to get started with dotnet stuff. 12:12:43
@mrdev023:matrix.orgmrdev023

Okay, what is better between build Unreal Engine source or patch Already built Linux versions ? Both source is not publicly accessible.

  • Github source require user to ask for developer access to Unreal Engine source
  • Binary require to download manually the package from the website
12:20:44
@k900:0upti.meK900Build from source12:20:56
@mrdev023:matrix.orgmrdev023Okay thx 12:21:30

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