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22 Oct 2025
@k900:0upti.meK900Because higher link rates are more resource intensive to run11:51:50
@elvishjerricco:matrix.orgElvishJerriccoyea, and I mean it's not like it matters. IIUC almost no one can actually tell the difference between DSC on or off11:52:42
@k900:0upti.meK900Yeah it's designed to be "perceptually lossless"11:54:07
@k900:0upti.meK900Which is a very interesting choice of words11:54:12
@elvishjerricco:matrix.orgElvishJerriccolol11:54:21
@k900:0upti.meK900But generally it delivers11:54:28
@elvishjerricco:matrix.orgElvishJerriccothere's been a few times where I saw some weird coloring that looked like compression artifacts, but the anomaly remained when I dropped to 60Hz so I'm pretty sure that means it's the software that decided to make bad colors, not DSC11:56:36
24 Oct 2025
@seapat:matrix.orgseapat 20:35:18
25 Oct 2025
@makuru:catgirl.cloudMakuruIs it possible to force games that use opengl to upscale with AMD FSR 4?15:27:32
@k900:0upti.meK900 No 15:34:33
@k900:0upti.meK900The game needs to already support some sort of temporal upscaling solution to use FSR415:34:55
@k900:0upti.meK900 Because FSR4 is itself temporal and requires motion data from the game 15:35:09
@makuru:catgirl.cloudMakuruAhh, thanks.16:39:28
26 Oct 2025
@kueckieben:hybridlehrer.deStephan joined the room.09:44:22
@sir-morton:matrix.orgSir_Morton joined the room.15:33:45
@davidak:matrix.orgdavidak

Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image. there is also an open source clone that works on linux: https://github.com/PancakeTAS/lsfg-vk

here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo

19:58:44
@davidak:matrix.orgdavidak *

Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image. there is also an open source clone that works on linux: https://github.com/PancakeTAS/lsfg-vk

there is even a nix package: https://search.nixos.org/packages?channel=unstable&query=lsfg

here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo

20:00:09
@davidak:matrix.orgdavidak *

Makuru: the windows program Lossless Scaling does not need motion data from the game engine and just upscales the output image using their own proprietary model. there is an open source tool that can use this model that works on linux: https://github.com/PancakeTAS/lsfg-vk

there is a nix package: https://search.nixos.org/packages?channel=unstable&query=lsfg

here is a LTT video that demonstrates the difference in the result with DLSS and Lossless Scaling. The motion data helps a bit to reduce artifacts, but it's not that noticeable https://www.youtube.com/watch?v=lCKbt8hBYAo

20:03:19
27 Oct 2025
@woobilicious:matrix.orgwoobiliciousI think technically, FSR and DLSS have 100% accurate motion data since they're calculated from the movement of objects in the GPU pipeline, while LS reconstructs motion data the same way a video codec or motion upscaler works on a 120hz TV. The Artifacts you see in LS look very similar to those found in other temporal upscaling algos03:05:04

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