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5 Jun 2024
@elvishjerricco:matrix.orgElvishJerricco And what flags does gamescope need? Seems like --hdr-enabled and I need to specify display width, height, and full screen args 09:13:32
@k900:0upti.meK900I think just --hdr-enabled and any other ones you might want like resolution09:16:12
@elvishjerricco:matrix.orgElvishJerriccoJust fairly annoying that it doesn't do the resolution and full screen automatically09:17:17
@k900:0upti.meK900It defaults to 720p I think?09:17:27
@elvishjerricco:matrix.orgElvishJerriccoSeems to yea09:17:36
@elvishjerricco:matrix.orgElvishJerricco You'd think that if you gave it --fullscreen it would automatically use the full resolution of the screen 09:18:43
@elvishjerricco:matrix.orgElvishJerriccoUh oh. Steam seems to not realize the game has stopped09:22:19
@faustnihil:nope.chatReikott left the room.23:55:51
8 Jun 2024
@drdimi:matrix.orgDimitri Amiras joined the room.21:54:59
9 Jun 2024
@k900:0upti.meK900Whoa11:10:22
@k900:0upti.meK900I did not realize nir_opt_varyings landed in 24.111:10:26
@k900:0upti.meK900Only for radeonsi though11:11:41
@k900:0upti.meK900But RADV is getting it too: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2867611:11:52
@atemu12:matrix.orgAtemuWhat does it do?12:10:03
@k900:0upti.meK900It's basically LTO for shaders12:13:21
@atemu12:matrix.orgAtemuNeat, any benchmarks on it already12:59:55
@k900:0upti.meK900It's not going to be a lot in most cases13:02:04
@k900:0upti.meK900But it's free performance13:02:09
@marcusramberg:matrix.orgMarcusima_f3a611b.jpeg
Download ima_f3a611b.jpeg
18:56:26
@k900:0upti.meK900 You probably want https://github.com/Jovian-Experiments/ 18:58:15
@marcusramberg:matrix.orgMarcus Excited to see how this will break once I’m done rebuilding. 18:58:21
@marcusramberg:matrix.orgMarcus Yea, that’s what I’m doing. Just did the minimal install first as I had some usb trouble on my first go. 18:58:59
@marcusramberg:matrix.orgMarcus Also I thought this was the Jovian channel ;-) at least it was almost relevant. 19:00:05
@aidalgol:matrix.orgaidalgol
In reply to @k900:0upti.me
It's basically LTO for shaders
So what is shader linking in this analogy?
19:36:16
@k900:0upti.meK900Literally, shader linking19:38:16
@aidalgol:matrix.orgaidalgolOh... I didn't realise there was any linking with shaders.20:01:21
@k900:0upti.meK900There is linking, primarily between shader stages20:01:51
@k900:0upti.meK900Because every following shader needs to know the output layout of the previous stage 20:03:06
@k900:0upti.meK900And until now that was basically the only thing done at link time20:03:46
@k900:0upti.meK900But nir_opt_varyings is basically a whole pipeline pass that can do things like dead code elimination across shader stages20:05:33

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