NixOS Gaming | 610 Members | |
| Gaming things, my hands are typing words. | 164 Servers |
| Sender | Message | Time |
|---|---|---|
| 19 Jun 2026 | ||
| * See my reply above; Monado is also an option and is something you can realistically actually use productively these days. Its performance is much superior to SteamVR's vrcompositor IME and having a socket-activated OXR runtime where you don't have to faff with a shitty proprietary GUI app that breaks every few weeks is really nice. Note that you only need to patch AMDGPU, which is a module. Much cheaper to build than a full kernel. | 17:42:44 | |
| Atemu: how do you stream to your headset? Ie. I use ALVR + SteamVR, but with Monado, how would a basic setup for HLA look? | 18:17:00 | |
| (Half-Life Alyx) | 18:17:05 | |
| ALVR reportedly works and AFAUI it actually uses Monado but I don't have any experience with that software as I use an Index. I don't stream and don't see why you'd want to as latency is about the last thing you want in VR. Ig warping makes rotation tolerable insofar as to not make you immediately puke from the delay? Never tried tbh because I'd rather strap a laptop on my back. | 18:36:42 | |
| I'm waiting for the Frame, not sure how long it will take until it works with non SteamVR stuff | 18:40:37 | |
| i had a quest 3 a while ago, but returned that one. The experience for PCVR was really bad, couldn't get ALVR to not look like shit | 18:42:34 | |
| and ofc meta trying to make the worst possible experience in general | 18:42:56 | |
| Latency is fine with warping and stuff. If i move my head quickly in pcvr i sometimes see blackness in the corner of my eye, but thats like, "flicking" speed. The game itself also was running at only like 40-50fps (cyberpunk2077) | 19:13:00 | |
| 19:50:57 | ||
| Well, (rotation) warping works at even 0 fps, so that's not a huge surprise. Translation is the issue. I'd expect it to either be delayed and very unsmooth and/or have extreme framegen artifacts if the receiver uses space warp. | 21:40:27 | |
| Also: CP2077 has VR support‽ :o | 21:40:47 | |
| Eh, minor head movement was fine. The controllers are useless in that game tho, k/b only | 22:15:59 | |
| And no, but yes, mod, so you can imagine how jank it is. But also, i get no motion sickness from vr, or almost none. First game in ages ive played was on a quest 3 with joystick sliding movement. I played for 3 hours and only after that got a bit dizzy. Which could have been general tiredness/dehydration. So im not a good benchmark for dizziness | 22:17:18 | |
| 20 Jun 2026 | ||
| 03:44:45 | ||
| If you use ALVR you might be interested in WiVRN | 07:00:09 | |
In reply to @atemu12:matrix.orgDelay hasn't been any issues, but you can also run Q3 wired using ALVR. | 07:31:33 | |
| Is there any way to declare game mods on Nix, or is that way outside the scope? I'm trying to install mods for Bomb Rush Cyberfunk. | 11:59:56 | |
| I mean conceptually you can probably set up some glue to install the right things | 12:16:21 | |
| 21 Jun 2026 | ||
| Delay in which movement/inputs? As mentioned, head rotation will be fine regardless of FPS or latencies because rotational warping is capable of compensating for any delay – even infinite. Translational movement and any controller movement are the critical parts. If you barely move laterally due to sliding in-game movent, it wouldn't be apparent. | 05:34:59 | |
In reply to @atemu12:matrix.orgI didn't have any noticeable issues playing HL:A at least, not regarding the input as well. Do you have any games in mind? | 08:55:05 | |
| Oh, also not really any issues in beat saber. But if i can use this as an excuse for being bad at it, then I'm fine with it :p | 08:55:48 | |
| anyone know if i can get steam input working without going through steam non-steam games? id assume not, but still worth asking | 09:48:24 | |
| Well there's a kernel driver for the OG controller | 09:48:48 | |
| And SDL supports both models natively | 09:49:00 | |
| So anything that uses SDL will just pick it up | 09:49:05 | |
| sure but that just makes the controller working as a controller | 09:49:06 | |
| that's not what id classify as steam input | 09:49:13 | |
| If you want fancier mapping, there's definitely tools out there that aren't Steam | 09:49:22 | |
| But it's the same idea | 09:49:39 | |
| Last time I looked into this, these tools were really quite lackluster | 13:36:41 | |