Nix on macOS | 1150 Members | |
| “There are still many issues with the Darwin platform but most of it is quite usable.” — http://yves.gnu-darwin.org | 183 Servers |
| Sender | Message | Time |
|---|---|---|
| 9 Dec 2025 | ||
| Speaking of LLVM version. Are we going to update LLVM 21, or are we waiting for the final patch release? | 03:08:45 | |
| 09:06:33 | ||
Hi folks! recently updated to 25.11. I am struggling to get my Qt app running. previously I used qt5.full but that seems to be gone and I need to collect the libs I need manually. I added libsForQt5.qt5.qtbase.dev and libsForQt5.qt5.qtmacextras.dev to my shell but still get qt.qpa.plugin: Could not find the Qt platform plugin "cocoa" in "" when trying to run my app. where can I find that plugin? package search didn't help | 09:13:03 | |
You need to set QT_PLUGIN_PATH correctly probably | 09:15:26 | |
| Our hooks are kinda bad at this currently | 09:15:32 | |
| It's on my list | 09:15:35 | |
ah. export QT_PLUGIN_PATH="${pkgs.libsForQt5.qt5.qtbase}/lib/qt-${pkgs.libsForQt5.qt5.qtbase.version}/plugins" fixed it. thanks! | 09:20:54 | |
| 10 Dec 2025 | ||
Hmm. Swift Build depends on what, which doesn’t appear to be available on Linux. What. | 01:27:18 | |
| that doesn't seem right. where? | 01:49:27 | |
| https://github.com/swiftlang/swift-build/blob/8ebc2e3eaf99e35e76ac968f4bc781bb5a7c1b92/Sources/SWBCore/SpecImplementations/CommandLineToolSpec.swift#L249 | 01:50:13 | |
| Not sure whether it can actually be invoked, but I’m trying to replace these impure paths with package paths. | 01:51:06 | |
| that seems only used from apple specific code at least using the github search | 01:51:32 | |
| assuming that's what Sources/SWBApplePlatform is | 01:52:12 | |
| Could be an issue if we ever get cross-compilation going. | 01:52:51 | |
| Other things to worry about first though. | 01:53:02 | |
Updated my KosmicKrisp branch. It’s getting closer to supporting DXVK. It’s missing support for these features: depthBiasClamp, fillModeNonSolid, sampleRateShading, and shaderCullDistance. It also lacks support for geometry shaders and tessellation shaders. | 02:24:36 | |
| 03:57:48 | |
| there's probably a package for it on Linux | 03:57:52 | |
| though we might not want Swift to depend on SCCS… | 03:58:09 | |
I tried using nix-locate. The only thing that came back for bin/what was darwin.shell_cmds. | 04:13:55 | |
| I had a horrible idea. Can we write a SwiftPM plugin that just provides the pre-compiled binaries from the store? | 04:18:07 | |
Then when we set up the SwiftPM checkout folder, we use our own Package.swift that uses our plugin to provide the pre-compiled binary. | 04:18:48 | |
it seems trivial to write a program that does the same thing. potentially even a stub binary might work (does anything even use this marker syntax?) | 04:34:38 | |
| oh yeah, it is actually used. wild
| 04:38:19 | |
| @Randy Eckenrode https://github.com/NixOS/nixpkgs/pull/469541 FYI | 09:35:56 | |
| 12:16:36 | ||
| I'm havnig a bit of a strange issue. For some reason the wrong python binary gets executed despite not being in $PATH
The python which runs when just typing | 15:59:23 | |
| 11 Dec 2025 | ||
| I’ll do the MoltenVK PR this weekend when I rebase my staging branch (assuming the Vulkan SDK update has been merged). Trying to limit the number of bootstraps to only weekly …. | 03:27:48 | |
| Also, boo. Swift Build isn’t finding the SDK again. They changed something that I’m going to have to printf debug again. | 03:28:08 | |
| 04:45:32 | ||