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24 Mar 2024
@k900:0upti.meK900(gamescope stable uses SDL)08:22:02
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgSo where will this stuff be implemented when everything is done right? Mesa?08:22:02
@k900:0upti.meK900Everywhere08:22:11
@k900:0upti.meK900That's the fun part08:22:13
@k900:0upti.meK900It needs to be plumbed through the entire stack08:22:23
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgOh I just figured a vulkan layer would be all that's truly needed and then applications using the proper vulkan extension would just work08:23:05
@elvishjerricco:matrix.org@elvishjerricco:matrix.org(I don't actually understand vulkan's architecture and what layers or extensions really are)08:23:43
@k900:0upti.meK900Extensions are the same thing as in OpenGL, just extra APIs added on top of the core spec08:24:00
@k900:0upti.meK900Layers are basically LD_PRELOAD08:24:08
@k900:0upti.meK900But somewhat more controlled08:24:16
@elvishjerricco:matrix.org@elvishjerricco:matrix.orgSo why is gamescope needed at all for this? Why isn't it just a game using vulkan apis and then plasma doing all the plumbing08:25:27

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